//
//  AppDelegate.m
//  Lsy3DToucheDemo
//
//  Created by Angela on 16/5/25.
//  Copyright © 2016年 Angela. All rights reserved.
//

#import "AppDelegate.h"
#import "Lsy3DTouchMainVC.h"
#import "Item1ViewController.h"
#import "Item2ViewController.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    self.window=[[UIWindow alloc]initWithFrame:[UIScreen mainScreen].bounds];
    self.window.backgroundColor=[UIColor whiteColor];
    Lsy3DTouchMainVC *vc=[[Lsy3DTouchMainVC alloc]init];
    UINavigationController *nvc=[[UINavigationController alloc]initWithRootViewController:vc];
    self.window.rootViewController=nvc;
    //////桌面图标，3Dtouch 快捷进入
    UIApplicationShortcutItem *item=[[UIApplicationShortcutItem alloc]initWithType:@"one" localizedTitle:@"首页" localizedSubtitle:@"进入首页" icon:nil userInfo:nil];
    
    //创建系统风格的icon
//    UIApplicationShortcutIcon *icon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare];
    //    //创建自定义图标的icon
    UIApplicationShortcutIcon *icon=[UIApplicationShortcutIcon iconWithTemplateImageName:@"find"];
    UIApplicationShortcutItem *item2=[[UIApplicationShortcutItem alloc]initWithType:@"two" localizedTitle:@"发现" localizedSubtitle:@"进入发现" icon:icon userInfo:nil];
    [UIApplication sharedApplication].shortcutItems=@[item,item2];
    [self.window makeKeyAndVisible];
    return YES;
}
//选择桌面item后触发的方法
-(void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler
{
    if ([shortcutItem.type isEqualToString:@"one"]) {
        Item1ViewController *vc1=[[Item1ViewController alloc]init];
        UINavigationController *nvc=[[UINavigationController alloc]initWithRootViewController:vc1];
        self.window.rootViewController=nvc;
    }else if([shortcutItem.type isEqualToString:@"two"])
    {
        Item2ViewController *vc2=[[Item2ViewController alloc]init];
        UINavigationController *nvc=[[UINavigationController alloc]initWithRootViewController:vc2];
        self.window.rootViewController=nvc;
    }else
    {
        NSLog(@"%@",shortcutItem.type);
        
    }
}
- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
